Lineage 2 Tower Forum

Full Version: Command list - 17-4-2012
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NameParamsDescriptionAccess RightsAccess Type
AcceptResdescription HERECMD2ME
addAssist[nick]-stringdescription HERECMD2ME
addFollowdescription HERECMD2ME
assistMode[0/1/2]Set Assist type: 0 - off, 1 - by order till death, 2 - by order till found, 3 - AT_NEAREST_TARGETCMD2ME
assistMoveDown[index]-intdescription HERECMD2ME
assistMoveUp[index]-intdescription HERECMD2ME
autoAttack[true/false]-boolSets auto-attack mode, 0-disabled, 1-enabledCMD2ME
calcShows calc windowCMD2ME
CFGShow configuration windowCMD2ME
CLEANdescription HERECMD2ME
clearFriendsClear friends listCMD2ME
CRASHdescription HERECMD2ME
cviewdescription HERECMD2ME
debugReloadDatabasedescription HERECMD2ME
delAssist[index - 0 based]Delete assist on player under [index] index.CMD2ME
discoAdd[skillId]Add new song,dance to disco listCMD2ME
discoAMax[maxDelayAfter]-intdescription HERECMD2ME
discoAMin[minDelayAfter]-intdescription HERE / Send minus X ex "//discoAMin_-20"CMD2ME
discoDelete[idx:0-based]Remove disco skill under index [idx]CMD2ME
discoDown[index]-intMove disco skill under index [idx] to index [idx]+1CMD2ME
discoEMax[maxDelayEvery]-intdescription HERECMD2ME
discoEMin[minDelayEvery]-intdescription HERE / Send -XCMD2ME
discoUp[idx:0-based]Move disco skill under index [idx] to index [idx]-1CMD2ME
DontTargetWithShiftToggle targeting with Shift - for l2j.CMD2ME
DUMPdescription HERECMD2ME
DumpCastleWHDump list of items from CastleWH to file. (look first into CastleWH)CMD2ME
DumpCWHDump list of items from CWH to file. (look first into CWH)CMD2ME
DumpEtcWHDump list of items from EtcWH to file. (look first into EtcWH)CMD2ME
DumpInvDump list of items from Inventory to file.CMD2ME
DumpPetInvDump list of items from PetInventory to file.CMD2ME
DumpWHDump list of items from WH to file. (look first into WH)CMD2ME
editordescription HERECMD2ME
enableChangeTargetTitledescription HERECMDME
enableChangeTitledescription HERECMDME
enableCPdescription HERECMD2ME
enableCpBElixirs[0/1 - optional]Enable, Disable, Toggle basic CP battle elixirs useCMD2ME
enableCpElixirs[0/1 - optional]Enable, Disable, Toggle basic CP elixirs useCMD2ME
enableCpPotions[0/1 - optional]Enable, Disable, Toggle basic CP potions useCMD2ME
enableDiscoToggle auto-disco option. (Songs and Dances use)CMD2ME
enableEnergyStones[0/1 - optional]description HERECMD2ME
enableHPdescription HERECMD2ME
enableHpBElixirs[0/1 - optional]Enable, Disable, Toggle basic HP battle elixirs useCMD2ME
enableHpElixirs[0/1 - optional]Enable, Disable, Toggle basic HP elixirs useCMD2ME
enableHpPotions[0/1 - optional]Enable, Disable, Toggle basic HP potions useCMD2ME
enableItems[0/1 - optional]Enable, Disable, Toggle potions use, param is optionalCMD2ME
enableMPdescription HERECMD2ME
enableMpBElixirs[0/1 - optional]Enable, Disable, Toggle basic MP battle elixirs useCMD2ME
enableMpElixirs[0/1 - optional]Enable, Disable, Toggle basic MP elixirs useCMD2ME
enableMpPotions[0/1 - optional]Enable, Disable, Toggle basic MP potions useCMD2ME
enableNukeToggle auto-nuke option. (Auto Nuke Attack use)CMD2ME
enablePartyBuffsEnable, disable party buffsCMD2ME
enablePetHpPotions[0/1 - optional]description HERECMD2ME
enablePetMpPotions[0/1 - optional]description HERECMD2ME
enablePvP[id:optional]Enable auto pvp target options. No param: toggle Auto PVP Target, 1 : toggle PVP Class, 2 : toggle PVP Range, 3 : toggle PVP Dead, 4 : PVP Party, 5 : toggle PVP Flag.CMD2ME
enableScrolls[0/1 - optional]Enable, Disable, Toggle death penalty scrolls useCMD2ME
enableSitStanddescription HERECMD2ME
enableSouls[0/1 - optional]Enable, Disable, Toggle souls potions useCMD2ME
enableSpoilToggle auto-spoil option.CMD2ME
enableSubclass[0/1]Enable, Disable auto subclass chest click.CMD2ME
enableSweeperToggle auto-sweep option.CMD2ME
fillSouls[0/1 - optional]Enable, Disable, Toggle use of empty souls bottleCMD2ME
fishingBaitEnable[int BaitType]description HERECMDME
fishingEnable[int 1-True 0-False]description HERECMDME
fishingGradeEnable[int FishGrade]description HERECMDME
followDelete[int PlayerIndex]description HERECMD2ME
followMode[mode]Set folow mode : 0 - off, 1 - move when they move, 2 - move to theyCMD2ME
followMoveDown[int Index]description HERECMD2ME
followMoveUp[int Index]description HERECMD2ME
followOrder[int FallowMode]description HERECMD2ME
gcfgdescription HERECMD2ME
ignoredescription HERECMD2ME
ignorealldescription HERECMD2ME
incAttackRange[int Range]description HERECMD2ME
incMobTargetRange[range]Sets new target range as [range]CMD2ME
incMobTargetZRange[rangez]Sets new target Z range as [rangez]CMD2ME
incPetAttackRange[int Range]description HERECMD2ME
incPetPickupRange[range]Sets pet item pickup range as [range]CMD2ME
incPickupRange[range]Sets item pickup range as [range]CMD2ME
incPickupTimeout[int Secound]description HERECMD2ME
incPickupTimeoutReset[int Secound]description HERECMD2ME
incPickupWalkRange[int Range]description HERECMD2ME
LearnAllSkillsdescription HERECMD2ME
LOAD[name]Load configuration from cfg_[name].ini fileCMD2ME
logic[debugLogicID]-intno params = debug allCMD2ME
memoryCheckdescription HERECMD2ME
mobTargetClosePathPointdescription HERECMD2ME
mobTargetPathPointAdddescription HERECMD2ME
mobTargetPathPointChange[int Index]description HERECMD2ME
mobTargetPathPointDown[int Index]description HERECMD2ME
mobTargetPathPointErase[int Index]description HERECMD2ME
mobTargetPathPointSetRange[int Index,Value]description HERECMD2ME
mobTargetPathPointType[int Index]description HERECMD2ME
mobTargetPathPointUp[int Index]description HERECMD2ME
mobTargetPolyPointAddAdd new point to poly mobs target point listCMD2ME
mobTargetPolyPointChange[idx:0-based]Chanage poly mobs target point on list under specific index]CMD2ME
mobTargetPolyPointDown[idx:0-based]Move poly mobs target point downCMD2ME
mobTargetPolyPointErase[idx:0-based]Erase poly mobs target point under specific indexCMD2ME
mobTargetPolyPointUp[idx:0-based]Move poly mobs target point upCMD2ME
nukeAdd[skillId]Add new nuke skill to auto-nuke listCMD2ME
nukeDelete[idx:0-based]Remove auto-nuke skill under index [idx]CMD2ME
nukeMoveDown[int Index]description HERECMD2ME
nukeMoveUp[int Index]description HERECMD2ME
nukeRange[int ID,Value]description HERECMD2ME
nukeRepeatSkill[int ID]description HERECMD2ME
nukeRequireTarget[int ID]description HERECMD2ME
nukeSelfHPCondition[ENukeCondition]-intdescription HERECMD2ME
nukeSelfHPValue[skillID,Count]-intdescription HERECMD2ME
nukeSelfMPCondition[ENukeCondition]-intdescription HERECMD2ME
nukeSelfMPValue[skillID,Count]-intdescription HERECMD2ME
nukeTargetCount[skillID,Count]-intdescription HERECMD2ME
nukeTargetHPCondition[skillID]description HERE / always +1, ENukeConditionCMD2ME
nukeTargetHPValue[skillID,Value]-intdescription HERECMD2ME
nukeUseEvery[skillID,Value]-intdescription HERE / always x+=CMD2ME
page[id - optional]Show HTML page (like in CFG but you can see specific page)CMDME
partyAcceptAddPlayer!!Add parameters!![1]description HERECMDME
partyAcceptEnable[true/false]-booldescription HERECMDME
partyAcceptRemovePlayer[true/false]-booldescription HERECMDME
partyBuffAddSkill[skillId] [nick]Adds new user to party buff.CMD2ME
partyBuffAddUser[nick] [skillId]Adds new party buff to user.CMD2ME
partyBuffAddUserPet[nick] [skillId]Adds new party buff to user pet.CMD2ME
partyBuffersAddPlayer!!Add parameters!![1]description HERECMDME
partyBuffersEnable[true/false]-booldescription HERECMDME
partyBuffersRemovePlayer!!Add parameters!![1]description HERECMDME
partyBuffRemoveSkill[skillId] [nick]Remove user from party buff.CMD2ME
partyBuffRemoveUser[nick] [skillId]Remove party buff from user.CMD2ME
partyBuffRemoveUserPet[nick] [skillId]Remove party buff from user pet.CMD2ME
partyBuffSetNoTarget!!Add parameters!![1]description HERECMD2ME
partyBuffSetPriority[buff index] [range]Sets priority for buff under index [buff index]CMD2ME
partyBuffSetRange[buff index] [range]Sets range for buff under index [buff index]CMD2ME
partyBuffSetUseEvery[buff index] [range]Sets reuse for buff under index [buff index]CMD2ME
partyChangeLeaderAddPlayer!!Add parameters!![1]description HERECMDME
partyChangeLeaderEnable[true/false]-booldescription HERECMDME
partyChangeLeaderRemovePlayer!!Add parameters!![1]description HERECMDME
partyDismissAddPlayer!!Add parameters!![1]description HERECMDME
partyDismissEnable[true/false]-booldescription HERECMDME
partyDismissRemovePlayer[index]-intdescription HERECMDME
partyInviteAddPlayer!!Add parameters!![1]description HERECMDME
partyInviteEnable[true/false]-booldescription HERECMDME
partyInviteRemovePlayer!!Add parameters!![1]description HERECMDME
partySetAcceptAllydescription HERECMDME
partySetAcceptClandescription HERECMDME
partySetAcceptRange[range]-intdescription HERECMDME
partySetAcceptType!!Add parameters!![1]description HERECMDME
partySetBuffersRange[range]-intdescription HERECMDME
partySetDismissRange[range]-intdescription HERECMDME
partySetInviteRange!!Add parameters!![1]description HERECMDME
partySetInviteType!!Add parameters!![1]description HERECMDME
pauseALLYALLYCMD2ME
petAutoAttack---Sets pet auto-attack mode, 0-disabled, 1-enabledCMD2ME
petPickupMode[id]Sets pet item pickup mode: 0-disabled, 1-before attack, 2-after attackCMD2ME
pickupFilter!!Add parameters!![1]description HERECMDME
pickupMode[id]Sets item pickup mode: 0-disabled, 1-before attack, 2-after attackCMD2ME
pluginEdit!!Add parameters!![1]description HERECMD2ME
pluginPause!!Add parameters!![1]description HERECMD2ME
pluginReload!!Add parameters!![1]description HERECMD2ME
pm[nick] [text]Simple pm, if you need to pm someone from macro use .pm nick text.CMD2ME
RAR[cmd]Run [cmd] commandCMD2ME
recComment[comment]adds comment to scriptCMD2ME
reconveryCPAdd!!Add parameters!![1]description HERECMD2ME
reconveryCPAddPet!!Add parameters!![1]description HERECMD2ME
reconveryCPDelete!!Add parameters!![1]description HERECMD2ME
reconveryCPSet!!Add parameters!![1]description HERECMD2ME
reconveryCPSetRange!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillAdd!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillCombat!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillCount!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillDelete!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillDown!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillTarget!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillTime!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillUp!!Add parameters!![1]description HERECMD2ME
reconveryCPSkillValue!!Add parameters!![1]description HERECMD2ME
reconveryHPAdd!!Add parameters!![1]description HERECMD2ME
reconveryHPAddPet!!Add parameters!![1]description HERECMD2ME
reconveryHPDelete!!Add parameters!![1]description HERECMD2ME
reconveryHPSet!!Add parameters!![1]description HERECMD2ME
reconveryHPSetRange!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillAdd[int SkillID]description HERECMD2ME
reconveryHPSkillCombat!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillCount!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillDelete[int SkillID]description HERECMD2ME
reconveryHPSkillDown!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillTarget!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillTime!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillUp!!Add parameters!![1]description HERECMD2ME
reconveryHPSkillValue[int SkillID]description HERECMD2ME
reconveryMPAdd!!Add parameters!![1]description HERECMD2ME
reconveryMPAddPet!!Add parameters!![1]description HERECMD2ME
reconveryMPDelete!!Add parameters!![1]description HERECMD2ME
reconveryMPSet[int PlayerIndexID, Value]description HERECMD2ME
reconveryMPSetRange[int Value]description HERECMD2ME
reconveryMPSkillAdd[int SkillID]description HERECMD2ME
reconveryMPSkillCombat!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillCount!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillDelete[int SkillID]description HERECMD2ME
reconveryMPSkillDown!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillTarget!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillTime!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillUp!!Add parameters!![1]description HERECMD2ME
reconveryMPSkillValue[int SkillID]-5, if count<0 mp=100CMD2ME
recStart[filename]Starts script recordingCMD2ME
recStopStops script recordingCMD2ME
resetReset GUICMD2ME
resurrectAccept[1-True 0-False]description HERECMDME
resurrectAcceptEnable[int 1-True 0-False]description HERECMDME
resurrectDelayCondition[int Delay]description HERECMDME
resurrectEnable[int 1-True 0-False]description HERECMDME
resurrectPlace[int ResurrectPlace]description HERECMDME
resurrectReviveEnable[int 1-true 0-false]description HERECMDME
resurrectSetDelay[int Delay]description HERECMDME
RTR[nick] [cmd]If you are [nick], you will run [cmd] commandCMD2ME
SAVE[name]Save configuration under cfg_[name].ini fileCMD2ME
saveLogsdescription HERECMD2ME
scriptEdit[string ScriptName]description HERECMD2ME
scriptResume[script name]Resume paused scriptCMD2ME
scriptStart[script name] [runtype:optional]Run script [script name], if runtype is 1, script will be run in repeat mode.CMD2ME
scriptStartP[script name] [parameter] [runtype:optional]Run script [script name], if runtype is 1, script will be run in repeat mode.CMD2ME
scriptStop[script name]Stop script [script name].CMD2ME
scriptStopAllStop all scripts.CMD2ME
SetAgathion[int MonsterID]description HERECMDME
setAssistRange[int Range]description HERECMD2ME
setDontTargetSpoiledMobsToggle targeting spoiled mobs.CMD2ME
setFishingFishPointdescription HERECMDME
setFishingSleepPointdescription HERECMDME
setFollowRangeMax[new range]Sets new maximum follow range.CMD2ME
setFollowRangeMin[new range]Sets new minimum follow range.CMD2ME
setFriendSet target and his (clan, ally) as friendCMD2ME
setMobTargetPointSets target center point as actual user location.CMD2ME
setNoMonsReturnToCenterdescription HERECMD2ME
setPartyBuffRange[range]Sets default party buff rangeCMD2ME
setSitHP[int HP]description HERECMD2ME
setSitMP[int MP]description HERECMD2ME
setSitStandAutoSleepdescription HERECMD2ME
setSitStandUseRelaxdescription HERECMD2ME
setSleepPointdescription HERECMD2ME
setStandHP[int HP]description HERECMD2ME
setStandMP[int MP]description HERECMD2ME
setSweeperRange[range]Sets new sweeper range as [range]CMD2ME
setWaitForOtherdescription HERECMD2ME
setWaitForPartyAttackdescription HERECMD2ME
setWaitForSpoildescription HERECMD2ME
spoilAdd[skillId]Add new spoil skill to auto-nuke listCMD2ME
spoilDelete[idx:0-based]Remove auto-spoil skill under index [idx]CMD2ME
spoilDown---Move auto-spoil skill under index [idx] to index [idx]+1CMD2ME
spoilUp[idx:0-based]Move auto-spoil skill under index [idx] to index [idx]-1CMD2ME
targetFilter[PickupDropFilters]-intdescription HERECMDME
targetMobMode[id]Sets target mode: 0-disabled, 1-by Range, 2-by Point, 3-by PolygonCMD2ME
targetMobRangeType[id]Sets target type: 0-Circle, 1-SquareCMD2ME
viewdescription HERECMD2ME
XCFGdescription HERECMD2ME

    C++ Programming
enum PickupDropFilters
	{
		PICKUP_TARGET_MOB_ME         = 0x00000001, // I had mob on target when it died
		PICKUP_TARGET_MOB_PARTY      = 0x00000002, // Someone from party had mob on target when it died
		PICKUP_TARGET_MOB_CLAN       = 0x00000004, // Someone from clan had mob on target when it died
		PICKUP_TARGET_MOB_FRIEND     = 0x00000008, // Someone from friend had mob on target when it died
		PICKUP_TARGET_MOB_OTHER      = 0x00000010, // Someone else had mob on target when it died
 
		PICKUP_HIT_MOB_PET           = 0x00002000, // My pet hit mob atlast once
		PICKUP_HIT_MOB_ME            = 0x00000020, // I hitted mob at least once
		PICKUP_HIT_MOB_PARTY         = 0x00000040, // Someone from party hitted mob at least once
		PICKUP_HIT_MOB_CLAN          = 0x00000080, // Someone from clan hitted mob at least once
		PICKUP_HIT_MOB_FRIEND        = 0x00000100, // Someone from friend hitted mob at least once
		PICKUP_HIT_MOB_OTHER         = 0x00000200, // someone else hitted mob at least once
 
		PICKUP_DROP_FROM_MONSTER     = 0x00000400, // monster drop
		PICKUP_DROP_FROM_PLAYER      = 0x00000800, // player drop
		PICKUP_DROP_FROM_ORPHANT     = 0x00001000, // all other drop
 
		FILTER_GROUP_TARGET          = PICKUP_TARGET_MOB_ME | PICKUP_TARGET_MOB_PARTY | PICKUP_TARGET_MOB_CLAN | PICKUP_TARGET_MOB_FRIEND | PICKUP_TARGET_MOB_OTHER,
		FILTER_GROUP_HIT             = PICKUP_HIT_MOB_PET | PICKUP_HIT_MOB_ME | PICKUP_HIT_MOB_PARTY | PICKUP_HIT_MOB_CLAN | PICKUP_HIT_MOB_FRIEND | PICKUP_HIT_MOB_OTHER,
		FILTER_GROUP_DROP            = PICKUP_DROP_FROM_MONSTER | PICKUP_DROP_FROM_PLAYER | PICKUP_DROP_FROM_ORPHANT
	}; // enum PickupDropFilters
 
	enum ENukeCondition
	{
		NC_ALWAYS,
		NC_ABOVE,
		NC_BELOW,
		NC_DEATH,
 
		NC_UNKNOWN
	};
 
	enum PartyTypeToAccept
	{
		PARTY_ACCEPT_TYPE_FINDER_KEEPERS = 0x001,
		PARTY_ACCEPT_TYPE_RANDOM = 0x002,
		PARTY_ACCEPT_TYPE_RANDOM_INC_SPOIL = 0x004,  
		PARTY_ACCEPT_TYPE_BY_TURN = 0x008,
		PARTY_ACCEPT_TYPE_BY_TURN_INC_SPOIL = 0x010,
		PARTY_ACCEPT_TYPE_ALL = PARTY_TYPE_FINDER_KEEPERS | PARTY_TYPE_RANDOM |PARTY_TYPE_RANDOM_INC_SPOIL|PARTY_TYPE_BY_TURN|PARTY_TYPE_BY_TURN_INC_SPOIL
	};

How can i use this properly? or how can i use these commands in a script to alter L2TConfig?

partyAcceptAddPlayer !!Add parameters!![1] description HERE CMD ME
partyAcceptEnable [true/false]-bool description HERE CMD ME
partyAcceptRemovePlayer [true/false]-bool description HERE CMD ME

partyChangeLeaderAddPlayer !!Add parameters!![1] description HERE CMD ME
partyChangeLeaderEnable [true/false]-bool description HERE CMD ME
partyChangeLeaderRemovePlayer !!Add parameters!![1] description HERE CMD ME
partyDismissAddPlayer !!Add parameters!![1] description HERE CMD ME
partyDismissEnable [true/false]-bool description HERE CMD ME
partyDismissRemovePlayer [index]-int description HERE CMD ME

partyInviteAddPlayer !!Add parameters!![1] description HERE CMD ME
partyInviteEnable [true/false]-bool description HERE CMD ME
partyInviteRemovePlayer !!Add parameters!![1] description HERE CMD ME
Maybe with ProcessCommand / Command
saw somewhere on forum and already i can not find it
how with command l2t can add item to pickup list?

something like: /pickupadd
Reference URL's