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when im runing the game im geting crash after the new update of tower:





Version: EP20_Global,BLS,V2110409,24
BuildDate: Thu May 21 03:51:48 2015

Time: 2015.6.13 16:32:22 [GTick=1,LGTicks=1]
PosCode: 0:0:0
OS: Windows 7(64) 6.1 (Build: 7600), Service Pack 0.0
CPU: GenuineIntel Intel® Core™ i5-3350P CPU @ 3.10GHz @ 3093 MHz
RAM: 4095MB RAM
CPUInfo: 4,4,4,0
Video: NVIDIA GeForce GTX 650 (5012)
VideoResources: 0 MB
MAC: BC-5F-F4-E2-E7-25
LANG: ENGLISH
IME: ???

Error:
History: UNetworkHandler::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x2056CBCB]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x0056CBCB]
(06-13-2015 15:39 PM)hamadts Wrote: [ -> ]when im runing the game im geting crash after the new update of tower:





Version: EP20_Global,BLS,V2110409,24
BuildDate: Thu May 21 03:51:48 2015

Time: 2015.6.13 16:32:22 [GTick=1,LGTicks=1]
PosCode: 0:0:0
OS: Windows 7(64) 6.1 (Build: 7600), Service Pack 0.0
CPU: GenuineIntel Intel® Core™ i5-3350P CPU @ 3.10GHz @ 3093 MHz
RAM: 4095MB RAM
CPUInfo: 4,4,4,0
Video: NVIDIA GeForce GTX 650 (5012)
VideoResources: 0 MB
MAC: BC-5F-F4-E2-E7-25
LANG: ENGLISH
IME: ???

Error:
History: UNetworkHandler::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x2056CBCB]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x0056CBCB]

so?

then downgrade and be happy
make update to last ncsoft version
When i try load from tower

Version: EP20_Global,BLS,V2110409,24
BuildDate: Fri May 29 05:15:41 2015

Time: 2015.6.13 22:07:21 [GTick=1,LGTicks=1]
PosCode: 0:0:0
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: AuthenticAMD AMD FX™-6300 Six-Core Processor @ 3516 MHz
RAM: 4095MB RAM
CPUInfo: 6,3,6,0
Video: NVIDIA GeForce GTX 550 Ti (4788) Direct X version is 0.5.24.63504
VideoResources: 0 MB
MAC: 02-50-41-00-00-01
LANG: ENGLISH
IME: ???

Error: Failed to find object 'Class D3DDrv.D3DRenderDevice'


History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

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SOLVED
ofc i think need direct x first
Porblem was?
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