12-30-2011, 19:57 PM
Hi,
I find PVE Target have a conflict with Sit, Stand.
If I set sit when HP < 50%, if the player gets inflict poison, bleeding or other DOTs, it ignores the enemy (monster) that is attacking and will immediately try to sit (after HP going below the threshold). The enemy will continue hit causing the player to stand but it will not kill the monster and continue invoking the sit.
In other words, killing the enemy is not a higher priority to resting.
I find PVE Target have a conflict with Sit, Stand.
If I set sit when HP < 50%, if the player gets inflict poison, bleeding or other DOTs, it ignores the enemy (monster) that is attacking and will immediately try to sit (after HP going below the threshold). The enemy will continue hit causing the player to stand but it will not kill the monster and continue invoking the sit.
In other words, killing the enemy is not a higher priority to resting.