09-14-2014, 00:01 AM
since ertheia i have been getting a lot of problems.
I only get crashes when using l2tower, ive spent a lot of time trying to identify and/or solve these issues.
what i have tried so far:
Re-installed windows 4 times
2 different windows ultimate 64 bit OS
Re-installed l2 6 times
installed l2 on HDD, SSD, Revodrive
Tried the 4 latest nvidia drivers.(Roll-back and clean uninstall/install)
Tried .net framework 4 and 4.5
Tried different DSETUP.dll, dsetup_setting, System folder
Went from 20 GB page file system to 65 gb to now 350 gb page file system.
And Fox was kind enough to try and help me.
These crashes Don't happen when logged with l2tower patched.
They do happen when running scripts/plugins and gui.
Conclusion is that l2tower is trying to do something that isn't supported.
-------------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,19597456
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.4 21:56:41 [GTick=385,LGTicks=328]
PosCode: 47148:148917:-3682
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 40 MB
LANG: ENGLISH
IME: ???
Error: History: Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 18E <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::RepaintGFxFlashObj::Invoke[7] <- UWindowsClient::Tick <= <- GFxFlashWnd::Invoke[7]ClientTick <- UGameEngine::Tick <= GFxFlashWnd::CallGFxFunction[7] <= UUIScript::execCallGFxFunction[7] <= UObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x36CCEA70, 16, 16)[7] <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x0000000E]
Address [0x13522D15]
SegCs [0x0023]
NWindow.DLL [0x133C0000] Offset [0x00162D15]
-------------------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.12 12:48:28 [GTick=2835,LGTicks=788]
PosCode: 46988:149479:-3739
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 46 MB
LANG: ENGLISH
IME: ???
Error: History: UMaterial::ClearFallbacks <- ClearFallbacks <- UD3DRenderDevice::Flush <- UD3DRenderDevice::SetRes <- HandleBigChange <- DeviceResetFail: 0 <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000D0040]
Address [0x20007D7C]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00007D7C]
--------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.3 15:34:58 [GTick=1121,LGTicks=955]
PosCode: 47852:149098:-3758
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 53 MB
LANG: ENGLISH
IME: ???
Error: History: GFxFlashObj::Invoke[7]Advance <- GFxFlashObj::AdvanceAndRender <= GFxFlashWnd::Invoke[7] <- Flash Name: ContainerHUD Tick Count: 46C <= GFxFlashWnd::CallGFxFunction[7] <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <= UUIScript::execCallGFxFunction[7] <- NCVirtualWndMain::DrawChildWindow <- <= NCVirtualWndMain::DrawChildWindowUObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x35B9EA70, 16, 16)[7] <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]
Address [0x13691BC6]
SegCs [0x0023]
NWindow.DLL [0x13400000] Offset [0x00291BC6]
I only get crashes when using l2tower, ive spent a lot of time trying to identify and/or solve these issues.
what i have tried so far:
Re-installed windows 4 times
2 different windows ultimate 64 bit OS
Re-installed l2 6 times
installed l2 on HDD, SSD, Revodrive
Tried the 4 latest nvidia drivers.(Roll-back and clean uninstall/install)
Tried .net framework 4 and 4.5
Tried different DSETUP.dll, dsetup_setting, System folder
Went from 20 GB page file system to 65 gb to now 350 gb page file system.
And Fox was kind enough to try and help me.
These crashes Don't happen when logged with l2tower patched.
They do happen when running scripts/plugins and gui.
Conclusion is that l2tower is trying to do something that isn't supported.
-------------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,19597456
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.4 21:56:41 [GTick=385,LGTicks=328]
PosCode: 47148:148917:-3682
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 40 MB
LANG: ENGLISH
IME: ???
Error: History: Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 18E <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::RepaintGFxFlashObj::Invoke[7] <- UWindowsClient::Tick <= <- GFxFlashWnd::Invoke[7]ClientTick <- UGameEngine::Tick <= GFxFlashWnd::CallGFxFunction[7] <= UUIScript::execCallGFxFunction[7] <= UObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x36CCEA70, 16, 16)[7] <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x0000000E]
Address [0x13522D15]
SegCs [0x0023]
NWindow.DLL [0x133C0000] Offset [0x00162D15]
-------------------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.12 12:48:28 [GTick=2835,LGTicks=788]
PosCode: 46988:149479:-3739
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 46 MB
LANG: ENGLISH
IME: ???
Error: History: UMaterial::ClearFallbacks <- ClearFallbacks <- UD3DRenderDevice::Flush <- UD3DRenderDevice::SetRes <- HandleBigChange <- DeviceResetFail: 0 <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000D0040]
Address [0x20007D7C]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00007D7C]
--------------------------------------------------------------------------
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.3 15:34:58 [GTick=1121,LGTicks=955]
PosCode: 47852:149098:-3758
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 53 MB
LANG: ENGLISH
IME: ???
Error: History: GFxFlashObj::Invoke[7]Advance <- GFxFlashObj::AdvanceAndRender <= GFxFlashWnd::Invoke[7] <- Flash Name: ContainerHUD Tick Count: 46C <= GFxFlashWnd::CallGFxFunction[7] <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <= UUIScript::execCallGFxFunction[7] <- NCVirtualWndMain::DrawChildWindow <- <= NCVirtualWndMain::DrawChildWindowUObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x35B9EA70, 16, 16)[7] <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]
Address [0x13691BC6]
SegCs [0x0023]
NWindow.DLL [0x13400000] Offset [0x00291BC6]