09-04-2014, 00:19 AM
hi all,
as the title states, I've been having mass amounts of critical errors.
I have tried everything i could think of and i am out of idea's
http://postimg.org/image/apq0i5zo3/
any and all idea's are welcome.
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.3 15:34:58 [GTick=1121,LGTicks=955]
PosCode: 47852:149098:-3758
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 53 MB
MAC: ----
LANG: ENGLISH
IME: ???
Error: History: GFxFlashObj::Invoke[7]Advance <- GFxFlashObj::AdvanceAndRender <= GFxFlashWnd::Invoke[7] <- Flash Name: ContainerHUD Tick Count: 46C <= GFxFlashWnd::CallGFxFunction[7] <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <= UUIScript::execCallGFxFunction[7] <- NCVirtualWndMain::DrawChildWindow <- <= NCVirtualWndMain::DrawChildWindowUObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x35B9EA70, 16, 16)[7] <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]
Address [0x13691BC6]
SegCs [0x0023]
NWindow.DLL [0x13400000] Offset [0x00291BC6]
as the title states, I've been having mass amounts of critical errors.
I have tried everything i could think of and i am out of idea's
http://postimg.org/image/apq0i5zo3/
any and all idea's are welcome.
Version: EP10_Global,BLS,V2110409,49175
BuildDate: Sun Aug 10 23:03:46 2014
Time: 2014.9.3 15:34:58 [GTick=1121,LGTicks=955]
PosCode: 47852:149098:-3758
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core i7-3930K CPU @ 3.20GHz @ 3200 MHz
RAM : 4095MB RAM
CPUInfo: 12,6,12,1
Video: NVIDIA GeForce GTX 760 (4052)
VideoResources: 53 MB
MAC: ----
LANG: ENGLISH
IME: ???
Error: History: GFxFlashObj::Invoke[7]Advance <- GFxFlashObj::AdvanceAndRender <= GFxFlashWnd::Invoke[7] <- Flash Name: ContainerHUD Tick Count: 46C <= GFxFlashWnd::CallGFxFunction[7] <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <= UUIScript::execCallGFxFunction[7] <- NCVirtualWndMain::DrawChildWindow <- <= NCVirtualWndMain::DrawChildWindowUObject::ProcessEvent[7] <= (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnEvent, 0x150624F0, 0x35B9EA70, 16, 16)[7] <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd410000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]
Address [0x13691BC6]
SegCs [0x0023]
NWindow.DLL [0x13400000] Offset [0x00291BC6]