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Full Version: Ayuda: Script Para Argumentar
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Buenas, ando necesitando un script para poder argumentar.
Tengo uno pero no me funciona realmente y queria saber si me pueden ayudar con este tema por que necesito urgente el Pasive de Refelc !

Aca el Script:

local weaponName = "Vesper Cutter-Thunder Health"
local lifestoneName = "Mid-grade Life Stone - Level 80"
local gemstoneName = "Gemstone B"
local gemstone_count = 48
local npcName = "Feynn"

function getItemByName(name)
invList = GetInventory();
for item in invList.list do
if item.Name == name then
-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId .. ")");
return item
end
end
end

function openAugmentWindow(name)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= name ) then
CancelTarget(true)
Sleep(500)
TargetNpc(name, 0)
Sleep(500)
end
else
TargetNpc(name, 0)
Sleep(500)
end

target = GetTarget()
if ( target ~= nil and target:GetName() == name ) then
Talk()
Sleep(750)
ClickLinkAndWait("blacksmith_Feynn005.htm");
Sleep(750)
ClickLinkAndWait("smelting_start.htm");
Sleep(750)
ClickAndWait("menu_select?ask=-503&reply=100", "Start augmenting.");
Sleep(750)
return true
end
return false
end

function getItemByName(name)
invList = GetInventory();
for item in invList.list do
if item.Name == name then
-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId .. ")");
return item
end
end
end

function openAugmentCancelWindow(name)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= name ) then
CancelTarget(true)
Sleep(500)
TargetNpc(name, 0)
Sleep(500)
end
else
TargetNpc(name, 0)
Sleep(500)
end

target = GetTarget()
if ( target ~= nil and target:GetName() == name ) then
Talk();
ClickLinkAndWait("blacksmith_Feynn005.htm");
Sleep(750)
ClickLinkAndWait("smelting_break.htm");
Sleep(750)
ClickAndWait("menu_select?ask=-503&reply=200", "Remove the refined Life Stone.");
Sleep(750)
return true
end
return false
end

weapon = getItemByName(weaponName)
if ( weapon == nil ) then
ShowToClient("AUGMENT", "Vesper Cutter-Thunder Health" .. weaponName)
else
weaponId = weapon.objectId
GetAugmentManager():setItemId(weaponId)
repeat
if ( weapon.RefineryOp2 == 0 ) then
lifestone = getItemByName(lifestoneName)
gemstone = getItemByName(gemstoneName)
if ( lifestone == nil or gemstone == nil ) then
ShowToClient("AUGMENT:", "Out of gemstones or life stones")
break
end

GetAugmentManager():setItemId(weaponId)
GetAugmentManager():setLifeStoneId(lifestone.objectId)
GetAugmentManager():setGemstoneId(gemstone.objectId, 30)
GetAugmentManager():Augment()

if ( openAugmentWindow(npcName) == false ) then
break
end

while ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_PENDING ) do
Sleep(200)
end
if ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 100 ) -- sleep so item data is updated
weapon = GetInventory():FindById(weaponId)
end

if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end
else
if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end

GetAugmentManager():setItemId(weaponId)
GetAugmentManager():AugmentCancel()

if ( openAugmentCancelWindow(npcName) == false ) then
break
end

while ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_CANCEL_PENDING ) do
Sleep(200)
end
if ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 100 ) -- sleep so item data is updated
end
weapon = GetInventory():FindById(weaponId)
end
until false
end
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