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Full Version: [Need Help] Enchant Script
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hi Guys!
I searched in forum, but cant find solution.
i got problem with enchant script, when i run it, it only enchant 1 time, no notice to client and stop, i must have to stop and start again.
I playing interlude server, run origin script of l2tower, just change name scroll, weapon, safe, max. And if fail, iteam became+10
Anyone can help me please?

Here my script (Mod put it in scroll box please, i dont know how to , thanks )
p/s: sorry my bad english.

-- SCRIPT CONFIGURATION!

item_name = "Vesper Bow"
enchant_name = "Scroll: Enchant Weapon (Grade S)"
blessed_enchant_name = "Blessed Scroll: Enchant Weapon (Grade S)"
max_enchant = 30
max_safe_enchant = 10
delay = 2100

-- END OF SCRIPT CONFIGURATION

-- HELPER FUNCTIONS
function enchantResult()
return GetEnchantManager():getLastResult()
end

function getItemByName(name, maxenchant)
invList = GetInventory();
for item in invList.list do
if item.Name == name and item.Enchanted < maxenchant then
return item
end
end
end

stats = {}

function registerSuccess(base)
if stats[base] == nil then
stats[base] = { success = 0, failure = 0 }
end
stats[base].success = stats[base].success + 1
end

function registerFailure(base)
if stats[base] == nil then
stats[base] = { success = 0, failure = 0 }
end
stats[base].failure = stats[base].failure + 1
end

function printStatistics()
for i,v in ipairs(stats) do
ShowToClient("Enchant", "[" .. i - 1 .. "->" .. i .. "] Rate: success: " .. v.success .. " / fail: " .. v.failure .." (" .. ( v.success * 100 )/ ( v.success + v.failure ) .. "%)")
end
end

-- MAIN LOOP!

while true do
-- find item for enchanting
item = getItemByName(item_name, max_enchant)
if ( item == nil ) then
ShowToClient("Enchant", "Out of items" )
break
end
-- find proper enchant scroll
enchant = nil
if ( item.Enchanted >= max_safe_enchant ) then
enchant = getItemByName(blessed_enchant_name, 20)
else
enchant = getItemByName(enchant_name, 20)
end

if ( enchant == nil ) then
ShowToClient("Enchant", "Out of enchants")
break
end

GetEnchantManager():setDelay(delay)
GetEnchantManager():setEnchantId(enchant.objectId)
GetEnchantManager():setItemId(item.objectId)
GetEnchantManager():Enchant()

while ( enchantResult() == Enchant.ENCHANT_PENDING ) do
Sleep(200)
end

if ( enchantResult() == Enchant.ENCHANT_SUCCESS ) then
Sleep ( 500 ) -- sleep so item data is updated
item = GetInventory():FindById(item.objectId)
ShowToClient("Enchant", item.Name .. " is now +" .. item.Enchanted);
registerSuccess ( item.Enchanted )
elseif ( enchantResult() == Enchant.ENCHANT_FAILURE ) then
ShowToClient("Enchant", item.Name .. " failed on " .. item.Enchanted .. " -> " .. item.Enchanted+1)
Sleep ( 500 ) -- sleep so item data is updated
registerFailure ( item.Enchanted + 1)
end
printStatistics()
end
ShowToClient("Enchant", "Enchant script finished")
printStatistics()
I have the same problem then I press enchant it makes +1 or +2 and stops and need to do it again , before it was everything allright maybe its server bug?
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