10-07-2013, 08:47 AM
Hello, I am writing scripts on the farm.
How to put a condition that if the character died initially start creaking
Code:
ShowToClient("Made By JD", "Kamikaze Style ON");
repeat
MoveTo(147960, -55415, -2733, 30);
TargetNpc("Baffer", 30334); ----- target NPC
Talk();
Sleep(2000);
ClickAndWait("buff", "Mysic Set");
Sleep(5000);
MoveTo(147960, -55415, -2733, 30);
TargetNpc("Tatiana", 31275);
Talk();
ShowToClient("System","Teleportation...");
Click("teleport_request", "Teleport");
Click("Wall of Argos", "Wall of Argos");
Click("Wall of Argos", "Wall of Argos");
Sleep(2000);
MoveTo(166293, -46994, -3562, 30);
MoveTo(169313, -51452, -3411, 30);
MoveTo(170421, -57121, -3587, 30);
MoveTo(173017, -57526, -3316, 30);
MoveTo(174369, -56067, -3275, 30);
MoveTo(175468, -52469, -3441, 30);
MoveTo(176112, -51748, -3435, 30);
MoveTo(179165, -51126, -3304, 30);
MoveTo(182000, -49678, -3274, 30);
MoveTo(183765, -49129, -3168, 30);
Sleep(10000000);
until false
How to put a condition that if the character died initially start creaking