08-29-2013, 18:34 PM
Hi all i have 1 problem when i am start to use l2tower last days they give me always that crash report anyone know what means too i want to buy a licence but when i see that reports i dont know what i must do if anyone knows something plz reply ty
2013.8.29 19:13:07 [GTick=38918 LGTicks=37123]
Build Date : Fri Aug 23 06:15:06 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core2 Duo CPU E4600 @ 2.40GHz @ 2411 MHz
RAM : 1023MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GT 630 (2049)
PosCode : LS1(558) 220915:114453:-2045 2/1 [411]
Video Resources : 93 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::StatusBarElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc510000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x418F1000]
Address [0x201C8BC1]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8BC1]
2013.8.29 19:13:07 [GTick=38918 LGTicks=37123]
Build Date : Fri Aug 23 06:15:06 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core2 Duo CPU E4600 @ 2.40GHz @ 2411 MHz
RAM : 1023MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GT 630 (2049)
PosCode : LS1(558) 220915:114453:-2045 2/1 [411]
Video Resources : 93 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::StatusBarElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc510000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x418F1000]
Address [0x201C8BC1]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8BC1]